This week, apart from talking to people regarding my concepts, I dove deeper to understand, exactly, what makes an interaction. I did this mainly to understand what is this “interaction” between strangers that I’m trying to achieve, and what would look like a successful project to me.
Layers of Interaction
————— No interaction
————— Eye contact
————— Casual verbal exchange / Converse
————— Engaged in conversation
————— Exchange contact information / Acquainted
————— Close circle
What my project aims to do is to move people from the current “No Interaction” situation to Casual verbal exchanges / Conversations. A North Star would be if, because of what they experienced together, they would be acquainted but I acknowledge that the difficulty for that is higher.
I also dissected similar projects that others have done, to see what are the elements that made the experience engaging. With that, I picked out elements that I wanted to include in mine. This experience(s) should be:
- In a public space and visible
- Little to no instructions
- Fun alone, funner together
- Integrated into people’s existing norms/behaviors
I’ve decided to proceed with a couple of ideas (FINALLY!) and have also started prototyping with the hardware or technology.
The second is the Tug-o-War. I’m about halfway on the Arduino aspect, but have to figure out how to connect it to Processing (which emits the visual portion).
My next step is to bring at least one of these in a public space (I’m thinking in school, on Halloween) and see how people react to it!
Even though the technology is daunting, and I often question if I should be doing this for my sorta most important project—I am having so much fun just playing, learning and investigating.